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And rightly so, since the mess they made of Resident Evil 5 and 6.

They were trying so hard to recreate the magic of Resident Evil 4, yet all they did was add more sizzle instead of steak.

Resident Evil 7 is not as much of a third-person shooter, which is going to anger a lot of fans, but at least it is something new within the franchise.

View full description And rightly so, since the mess they made of Resident Evil 5 and 6.

This is actually the 11th installment of the game, but seventh in regards to the ongoing story of biological weapons.

Despite the franchise's brief foray into other genres, Resident Evil 7 returns to the core idea brought out in the first game, which is survival horror.

The game returns to its roots in some respects by lowering the action, heightening the suspense, making the enemy more dangerous, and leaving you with fewer supplies. You are not part of the military or any sort of police official, and you have no training. Capcom have not added a massive degree of maturity into the game, even though they promised they would, but they have taken a few style tips from the much beloved (and terrifying) Silent Hill 2, and that is a step in the right direction.

The game is a step away from what most Resident Evil fans expect, which means less B-movie content, but that is not necessarily a bad thing.

There is more scene setting, which is good, but also a little more fake/real jump scares, which is not so good. Not because they are action-packed or exciting, but because they are atmospheric and scary.

They are also loaded with mystery and tension, which is something Resident Evil has been lacking for two sequels.

The soundtrack, both the sound effects and the music, are dark, dank, scary, and just right.

The game hasn't felt this moody and full of character since Resident Evil 4, and it is mildly reminiscent of the first Resident Evil game.